About

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[two_third last=”no”][title size=”1″]How It Started[/title]
This curriculum was originally developed out of a National Science Foundation Course, Curriculum, and Laboratory Improvement (CCLI) grant. The primary vision was to draw more students to the study of computer science by means of its exciting connections with art and digital media. However, DIGITAL SOUND & MUSIC has since evolved into a flexible body of curricular material that is designed to be accessible to students of different backgrounds, as well as teachers of a variety of courses in computer science and production aspects of music, audio, and the performing arts.
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  • Modular material that moves from higher to lower levels of abstraction, and from concepts & theory to practical application.
  • Tested in both computer science and digital sound design classes and laboratories.
  • Innovative ways to link the conceptual textbook material with art and real-world projects.

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[title size=”1″]Meet the Authors[/title]

Co-authors Jennifer Burg and Jason Romney met as members of a committee helping to develop curriculum for a technology-target high school in Winston-Salem.  They quickly recognized their shared interests in digital sound and complementary backgrounds – Jennifer providing the mathematics and computer science perspective, and Jason with his considerable experience in sound design and his ability to give context and meaning to the book by relating science to applications.  Thus a partnership was struck, with a third author soon to be added. The three co-authors have brought their eclectic backgrounds and talents to the writing of this book.
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[person name=”Dr. Jennifer Burg” picture=”/wp-content/uploads/2014/05/JenniferBurgBW2.jpg” pic_link=”http://csweb.cs.wfu.edu/~burg” title=”Author” email=”burg@wfu.edu” ]

Jennifer Burg began her career as a community college instructor of French and English.  After “starting all over” and re-educating herself in computer science, she joined the Wake Forest University faculty in 1993, where she is now a professor of computer science.  As co-initiator of the Humanitech Lab (formerly the STEM Incubator Program) and author of the textbook The Science of Digital Media, she has continued to build bridges between the humanities and computer science and to give relevance to science through hands-on, art-related applications.   She wrote the music theory, mathematics, and algorithms sections of Digital Sound and Musicand employed her English-major background in the overall editing of the book.

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[person name=”Jason Romney” picture=”/wp-content/uploads/2014/05/Romney.jpg” pic_link=”http://www.cd-romney.com” email=”romneyj@uncsa.edu” title=”Author”]

Jason Romney grew up acting in plays, learning to play various musical instruments, and taking things apart to figure out how they worked. As a theatre major in college he was introduced to theatre sound design, which seemed the perfect combination of these three interests. After graduating with a BFA in Theatre Design and Technology, he received a MFA in Sound Design. Jason now works as a sound designer for live theatre and teaches sound design at the University of North Carolina School of the Arts. Jason wrote the application sections of this book as well as the practical exercises. He also collaborated with Eric Schwartz on the design and programming of the video, Flash, and Max Demos.

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[person name=”Eric Schwartz” picture=”/wp-content/uploads/2014/05/EricBW2-e1399695848626.jpg” pic_link=”http://www.schwartzsound.com” title=”Author”]

Eric Schwartz earned his Bachelor of Science in Electrical Engineering degree with a concentration in Audio Engineering and minor in Computer Engineering from the University of Miami, providing him with the technical expertise to help with the scientific and conceptual portions of the book.  After spending some time working for an acoustical consulting firm, Eric’s artistic side drew him back to earn a Master’s degree in Sound Design and Production from the University of North Carolina School of the Arts. Eric’s multidisciplinary interests in audio and multimedia led him to join the book-writing team as the creator and developer of many of the Flash and MAX/MSP tutorials and co-author of the applications portions of the book.

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[title size=”1″]Contact Us[/title]
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