This book is intended to be useful to sound designers and technicians in theatre, film, and music production.  It is also aimed at computer scientists who would like to collaborate with such artists and practitioners or design the next generation of sound hardware and software for them.

We've provided a lot of information in previous chapters moving through the concepts, applications, and underlying science of audio processing.  In the end, we realize that most of our readers want to do something creative, whether designing and setting up the sound backdrop for a theatre performance, creating a soundtrack for film, producing music, or writing programs for innovative sound processing.  It's doubtful and not even necessary that you mastered all the material in the previous chapters, but it serves as a foundation and a reference for your practical and artistic work.  In this chapter, we pull things together by going into more detail on the artists' and practitioners' hands-on work.