7.3.8 Flanging

7.3.8 Flanging

Flanging is defined as a time-varying comb filter effect. It results from the application of a delay between two identical copies of audio where the amount of delay varies over time. This time-varying delay results in different frequencies and their harmonics being combed out a different moments in time. The time delay can be controlled by an LFO.

Flanging originated in the analog world as a trick performed with two tape machines playing identical copies of audio. The sound engineer was able to delay one of the two copies of the recording by pressing his finger on the rim or “flange” of the tape deck. Varying the pressure would vary the amount of delay, creating a “swooshing” sound.

Flanging effects have many variations. In basic flanging, the frequencies combed out are in a harmonic series at any moment in time. Flanging by means of phase-shifting can result in the combing of non-harmonic frequencies, such that the space between combed frequencies is not regular. The amount of feedback in flanging can also be varied. Flanging with a relatively long delay between copies of the audio is sometimes referred to a chorusing.

Guitars are a favorite instrument for flanging. The rock song “Barracuda” by Heart is good example of guitar flanging, but there are many others throughout rock history.

We leave flanging as an exercise for the reader, referring you to The Audio Programming Book cited in the references for an example implementation.